Models & comparisons

Suno Pricing, Credits and the Commercial Rights Trap

Suno turned into the most searched music model out there, and most of what gets written about it skips the part that actually costs people money: a track made on the free plan never becomes commercial, not even after you upgrade. Here is what Free, Pro and Premier really give you, what a credit is worth, and why the moment you decide a track is for real work matters more than the plan you are on later.

9 min read
Suno Pricing, Credits and the Commercial Rights Trap
Free plan rightsNo commercial use, ever
Paid plans from$8/month, billed yearly
Five subscriptionsOne via SYNTX
Downloads on Pro20 tracks a month
In this article

Suno writes the whole song: music, vocals and lyrics, unless you write the words yourself. For anyone making video, that used to solve an old problem, needing a track that will not have to be cleared for rights later. With Suno the rights work in a way that catches people out, and they usually find out only after the track is already cut into a client edit. This piece stays on the practical side: what the plans cost, what a credit actually buys, and the one rule that decides whether a track can leave the service at all. Current as of September 2026.

What a credit buys, and what the free plan actually gives you

Suno prices generation in credits rather than in songs. One generation costs about five credits and returns two versions at once, counted as a single generation. The free plan hands out 50 credits a day, roughly ten generations, or about twenty versions to listen through, every day rather than once at sign-up.

Ten attempts a day is a fair pace for learning a genre, testing a style description, or rewriting one line and hearing the difference. It runs out fast the moment Suno stops being an experiment and becomes a working tool.

What matters before the first generation:

  • Every track carries a watermark. Not a logo in the corner, an audible mark baked into the file. Fine for testing, unusable for anything else.
  • Downloads are closed completely. A free-plan track can only be played inside Suno, never exported as a file.
  • The free plan gets the lighter model. Free accounts run v6-mini; the flagship v6 and the more unpredictable v6-wild ship only with a paid plan.
  • Uploads top out at 8 minutes. Premier raises that ceiling to 30 minutes, for remixes and covers of your own audio.
  • There is no commercial licence at all. This is the limit that actually changes plans, and it gets its own section below.

The rights trap: upgrading later does not fix an old track

Commercial rights on Suno come only with Pro or Premier. On the free plan there are none, and so far that reads like an ordinary tier limit. What makes it different is what happens next.

Upgrading is not retroactive. A track generated on the free plan does not become commercial once you pay for Pro. Rights attach to the plan that was active at the moment of generation, not the plan you are on when you try to use the track.

In practice this plays out the same way every time. Someone spends a week auditioning tracks on the free plan, finds the one that fits the edit, pays for Pro, and goes to download it, only to learn the old file stays personal forever. What has to happen instead is a fresh generation on the paid plan, from the same prompt, and generative music never repeats itself exactly: the new version will be close, not identical.

The rule that follows is simple. The moment a track stops being a test and starts being for a real project, the paid plan comes first, before you go looking for the keeper. Spend the free credits on finding the genre and the wording, not on hunting for the one take you will actually use.

What Pro and Premier cost

There are two paid tiers, and the difference between them is not the quality of the music. It is volume, and how many finished tracks you are allowed to take out of the service.

  • Pro costs 10 dollars a month, or about 8 dollars a month billed yearly. It includes 2,500 credits a month, roughly 500 generations, commercial rights, and 20 downloads a month.
  • Premier costs 30 dollars a month, or about 24 dollars a month billed yearly. It includes 10,000 credits, 60 downloads a month, uploads up to 30 minutes, and full access to Suno Studio, where downloads on Premier are unlimited.

Watch the download count specifically. It tracks exported files, not generations. Twenty downloads a month covers a handful of videos comfortably, but building a track library for a series makes that limit more noticeable than the price. Studio's unlimited downloads on Premier are the only sane option once production is a regular schedule rather than a one-off.

Yearly billing saves roughly a fifth, at the cost of locking into a service that changes every few months. For a first year, monthly is the safer bet.

One subscription instead of five

Music is rarely the only model in the stack. Most people generating video also run an image model, a chat model for scripts and copy, and a separate video model, each on its own bill and its own card. Add Suno on top and four subscriptions become five, and the maths stops being about ten dollars and starts being about forty or fifty a month across tools that mostly sit idle between projects.

We route generation for client work through SYNTX for exactly this reason: one subscription and one card instead of five, billed once. Check the catalogue before you pay, since what is listed there changes over time, and match it against whichever models a given project actually needs.

A declined card is not just a Russia problem

Suno is not blocked by region anywhere we have seen: the site loads, sign-up works, generation runs. The wall shows up one step later, at checkout, and it is not unique to any single country. A subscription billed abroad routinely gets declined by banks in India, Brazil, Turkey, Nigeria and Argentina, the same way it can anywhere the card was not issued by a bank the payment gateway expects. A card rejected at Suno's checkout is a payment-routing problem, not proof the tool is unavailable to you.

This is also where people confuse the free plan with a broken payment page. They are two different systems: the daily credits and the checkout wall do not talk to each other, and telling them apart saves a lot of wasted troubleshooting.

What v6 changes for production work

On 9 September 2026 Suno retired its previous models and shipped v6, retrained on licensed music under deals with Warner Music, BMG and Believe, in the middle of copyright lawsuits from major labels. Paid plans get the flagship v6 and the more unpredictable v6-wild; the free plan gets the faster v6-mini. The difference shows up most in the vocals and in how the model holds a song's structure over its full length.

  • Stems. A track splits into up to 12 WAV files. The vocal can duck under narration while the drums stay put, instead of fighting a compromise on one mixed file.
  • Voices. A verified personal voice can be reused across new songs, useful for keeping one vocal identity across a run of videos.
  • Custom Models and My Taste. The model adapts to what you keep choosing, instead of defaulting to an average every time.
  • Suno Studio. A browser-based station with a timeline and tracks, closer to an editing programme than a generator, open on Premier.

For video work, stems matter most. A generated track almost always sits too loud under speech, and pulling one stem down beats fighting the whole mix with an equaliser.

When something else fits better

Suno is not the only way to get music under a video, and sometimes it is the wrong tool. If the job is a bed under a three-minute clip nobody will listen to closely, a licensed stock library is cheaper: the track is already mixed and the rights are clear from minute one.

Suno earns its place where the job needs an actual song rather than a bed: a jingle with a brand name in the hook, a birthday track with someone's name in it, a song built around a specific line of lyrics. That is not something a stock library carries by definition.

If working this out alone is not the goal, we produce video end to end and run AI video training for teams building the skill in house.

Frequently asked questions

Does the free plan give any commercial rights at all?

No. Commercial rights come only with Pro or Premier. Every track made on the free plan carries a watermark and stays personal, whatever it ends up being used for.

If I upgrade to Pro, do my old free tracks become usable?

No. Rights attach to the plan that was active at the moment of generation, not the plan you are on later. A track made on the free plan stays non-commercial permanently. The fix is generating it again on the paid plan, which gives a close but not identical result.

How many songs does the free plan actually give per day?

50 credits a day, at roughly 5 credits per generation, works out to about 10 generations, and each one returns two versions. Credits reset daily rather than carrying over.

What is the real difference between Pro and Premier?

Mostly volume and downloads. Pro gives 2,500 credits and 20 downloads a month, Premier gives 10,000 credits, 60 downloads, longer uploads and full Suno Studio access with unlimited downloads inside it. Both include commercial rights and the current v6 model, plus the more experimental v6-wild.

Why does my card get declined at checkout even though the site works fine?

Generation is not blocked by region, but the subscription bills through a payment gateway that many foreign-issued cards do not clear, wherever those cards were issued. That is a checkout problem, not a sign the service is unavailable to you.

Is there a cheaper way to pay if my own card keeps failing?

Running the model through an aggregator that bills locally is usually the simplest fix. We use SYNTX for this ourselves; check its catalogue before paying, since what is listed there changes.

Can I download the stems separately from the finished track?

Yes, on paid plans. Suno exports up to 12 WAV stems per track, useful for lowering the vocal or the drums independently instead of adjusting the whole mix.

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Text: Artem Shutkin, AIVFX studio